The SOLID principles, introduced by Robert C. Martin (Uncle Bob), are a set of five fundamental principles aimed at creating more flexible, sustainable, and low-maintenance software systems. Each principle contributes to making software more readable, extendable, and manageable in the long run.
As software projects grow and evolve over time, their complexity increases. This growth can lead to reduced code clarity, higher maintenance costs, and difficulty in making modifications. SOLID principles were developed to address such issues and have become a standard in software engineering.
Without SOLID principles:
At WAGONN, we provide consulting services based on SOLID principles to ensure sustainability and scalability in enterprise software projects. Contact us for expert guidance on managing your software projects effectively.
A class should have only one responsibility. In other words, it should serve a single purpose and have only one reason to change.
Example:
<code class="csharp csharp-code">public class UserManager { public void AddUser(User user) { // Kullanıcı ekleme işlemi } } public class EmailService { public void SendEmail(User user) { // E-posta gönderme işlemi } }</code>
This way, each class is responsible for only one functionality.
Software components should be open for extension but closed for modification. New features should be added without modifying existing code.
Example:
<code class="csharp csharp-code">public interface IFileProcessor { void Process(); } public class PdfProcessor : IFileProcessor { public void Process() { /* PDF işleme */ } } public class WordProcessor : IFileProcessor { public void Process() { /* Word dosyası işleme */ } }</code>
Here, adding a new file type does not require modifying existing code.
Subtypes must be substitutable for their base types without causing errors.
Incorrect Usage:
<code class="csharp csharp-code">public class File { public virtual void Compress() { } } public class ReadOnlyFile : File { public override void Compress() { throw new Exception("Read-only files cannot be compressed!"); } }</code>
Instead, a correct design would be:
<code class="csharp csharp-code">public abstract class File {} public class CompressibleFile : File { public void Compress() { } } public class ReadOnlyFile : File { public void Open() { } }</code>
A class should not be forced to implement interfaces it does not use.
Incorrect Usage:
<code class="csharp csharp-code">public interface INotify { void SendEmail(); void SendSms(); }</code>
If <span>PushNotificationService</span>
implements this interface, it would be required to implement <span>SendSms()</span>
, even if unnecessary. Instead, interfaces should be separated:
<code class="csharp csharp-code">public interface IEmailNotifier { void SendEmail(); } public interface ISmsNotifier { void SendSms(); }</code>
This ensures that each class implements only the necessary methods.
High-level modules should not depend on low-level modules directly. Instead, both should depend on abstractions.
Correct Usage:
<code class="csharp csharp-code">public interface INotificationService { void Notify(); } public class EmailNotification : INotificationService { public void Notify() { } } public class NotificationManager { private INotificationService _service; public NotificationManager(INotificationService service) { _service = service; } public void Send() { _service.Notify(); } }</code>
Applying SOLID principles ensures sustainable, flexible, and cost-effective software development. At WAGONN, we help businesses build scalable and maintainable software solutions. Contact us for expert software architecture consulting.
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